TEL.03-5812-5270
FAX.03-3831-0495
E-mail:info@spi-information.com
市場調査のご依頼、専門分野のイベント・フォーラムの開催などは シード・プランニングにて承っております。
当サイトのコンテンツ利用時に送信される機密情報は、Verisign認証の元暗号化されて送信されます。
The Video Gaming Market Outlook: Evolving business models, key players, new challenges and the future outlook
ビデオゲーム市場展望:進化するビジネスモデル、主要参入企業、新たな課題、将来展望
世界のビデオゲーム市場は過去5年間で急速な成長を遂げ、今後5年間も継続して成長が続くと予想されます。このレポートはコンソールゲーム、オンラインゲーム、モバイルゲーム、ゲーム内広告など、世界のビデオゲーム市場を調査したものです。インターネット、ブロードバンド、モバイルテクノロジーなどの普及率や各種ビデオゲームプラットフォームへの取り込み状況から見た主要な先進、新興市場について調査を行います。
最新の市場動向に焦点を当て、ゲーマー人口の推移、進化するビジネスモデル、ビデオゲーム産業のバリューチェーンにおける進化について調査、分析します。また、現在、市場が直面している主な課題について考察を加え、主要参入企業の概要を明らかにします。
目次
Table of Contents
- Executive summary
-
Market development
Console gaming-slowing growth
Online gaming-driving the growth of video gaming
Mobile gaming-rising rapidly
PC gaming-declining market
Changing demographic profile-the rise of casual gaming
Evolving business models-rise of in-game advertisi
microtransactions and digital distribution
Changing value chain-impact of industry consolidation and chang
distribution models
Key and emerging video gaming markets - Chapter 1 Introduction
-
What is this report about?
Methodology and definitions - Chapter 2 Market development
-
Summary
OverviewIntroductionKey global video games publishers
Market size and growth
Emerging sectors in video gamingMultimedia consolesChallenges for the video games industry
Thought controlled games
User-generated content
Social gaming
Advergaming
Serious gamingPiracyPiracy - some statistics compiled by Interactive Software Federation of Europe (ISFE)Intellectual Property Rights - Chapter 3 Console gaming-slowing growth
-
Summary
Console software marketMarket size and growthConsole hardware market
Console software publishersMarket size and growthOnline console market
Console hardware manufacturers
OnLive - a potential threat to console gaming - Chapter 4 Online gaming-driving the growth of video gaming
-
Summary
Market size and growth
Drivers of online gaming
MMOGs (Massively multiplayer online games)-Dominating the online games marketDrivers of MMOGsGaming as a social medium
Increasing broadband usersMMOG competitive landscape - Chapter 5 Mobile gaming-rising rapidly
-
Market Size and growth
Drivers of mobile gamingIncreasing mobile and 3G penetration
Increasing smartphone salesApple iPhone-revolutionizing the mobile gaming marketKey mobile gaming publishers - Chapter 6 PC Gaming-declining market
-
Summary
Market size and growth
Reasons for the decline of PC gamingLack of new game titles and sophisticated games
Cannibalization by console games
Advent of online and wireless gaming - Chapter 7 Changing demographic profile-the rise of casual gaming
-
Summary
Overview
Increasing casual gaming marketProfile of casual gamersIncreasing average game player age
Increasing participation from women
Video games in the family and as social medium - Chapter 8 Evolving business models-the rise of in-game advertising, microtransactions and digital distribution
-
Summary
Overview
In-game advertising
Online/ digital distribution
Microtransactions - Chapter 9 Changing value chain-impact of industry consolidation and changing distribution models
-
Summary
Overview
The traditional video gaming value chainKey components of traditional value chainDeveloperThe new video gaming value chain
Publisher
Distributor
RetailerConsolidation of developers and publishers
Digital distribution
Rise of mobile and online gaming - Chapter 10 Key and emerging video gaming markets
-
Summary
The key video gaming marketsThe USMarket size and growth
Internet and broadband penetration
Mobile penetration
Key video games publishersCanadaMarket size and growth
Internet and broadband penetration
Mobile penetration
Key video games publishersChinaMarket size and growth
Internet and broadband penetration
Mobile penetration
Key video games publishersSouth KoreaMarket size and growth
Internet and broadband penetration
Mobile penetration
Key video games publishersJapanMarket size and growth
Internet and broadband penetration
Mobile penetration
Key video games publishersWestern EuropeMarket size and growthEmerging video gaming markets
Key video games publishers
Key video gaming markets in Western EuropeIndiaMarket size and growth
Internet and broadband penetration
Mobile penetration
Key video games publishersBrazilMarket size and growth
Internet and broadband penetration
Mobile penetration
Key video games publishersRussiaMarket size and growth
Internet and broadband penetration
Mobile penetration
Key video games publishersSouth East AsiaMarket size and growthIndex
Internet, broadband and mobile penetration
List of Figures
Figure 2.1: Global video gaming market size ($bn), 2003-2013
Figure 2.2: Global video gaming market by format (%), 2008-2013
Figure 2.3: Global video gaming market size by geographic region (%), 2008-2013
Figure 2.4: Examples of advergaming
Figure 2.5: EVE Online screenshot
Figure 3.6: Global console gaming market size ($bn), 2003-2013
Figure 3.7: Global console shipments (m), 2006-2013
Figure 3.8: Global console shipments (m), H1 2008-H1 2009
Figure 3.9: Positioning of key consoles
Figure 3.10: Comparison between key video game consoles
Figure 3.11: Global online console market size ($bn), 2008-2013
Figure 3.12: Global online console market size break-up ($bn), 2008-2013
Figure 4.13: Global online gaming market size ($bn), 2008-2013
Figure 4.14: Worldwide internet users and penetration, 2004-2008
Figure 4.15: Worldwide MMOG subscribers (m), 2004-2008
Figure 4.16: Global MMOG market size ($bn), 2008-2013
Figure 4.17: Worldwide broadband users and penetration, 2004-2013
Figure 4.18: MMOG key players' market share (%), June 2008
Figure 5.19: Global mobile gaming market size ($bn), 2003-2013
Figure 5.20: Worldwide mobile subscribers and penetration, 2004-2008
Figure 5.21: 3G share of mobile phone subscriptions and revenues (%), 2004-2013
Figure 6.22: Global PC gaming market size ($bn), 2003-2013
Figure 7.23: Global casual gamers' profile, (2007)
Figure 7.24: US comparison of gamers' age, (2006, 2008)
Figure 7.25: UK breakdown of gamers and non-gamers by age (%), (2008)
Figure 7.26: US comparison of gamers' gender, (2006, 2008)
Figure 7.27: US break-down of gaming software genres shipments (%), (2005, 2009)
Figure 7.28: European parents playing video games with children (%), (2008)
Figure 8.29: Global in-game advertising market size ($bn), 2008-2013
Figure 8.30: Examples of in-game advertisements
Figure 9.31: Traditional video gaming value chain
Figure 9.32: Evolution in video gaming value chain
Figure 10.33: The US video gaming market size ($bn), 2003-2013
Figure 10.34: US internet and broadband penetration (connections per hundred population), 2003-2013
Figure 10.35: The US mobile penetration (phones per hundred population), 2003-2013
Figure 10.36: Canada video gaming market size ($bn), 2003-2013
Figure 10.37: Canada internet and broadband penetration (connections per hundred population),2003-2013
Figure 10.38: Canada mobile penetration (phones per hundred population), 2003-2013
Figure 10.39: China online gaming market size ($bn), 2003-2009
Figure 10.40: China internet and broadband penetration (connections per hundred population), 2003-2013
Figure 10.41: China mobile penetration (phones per hundred population), 2003-2013
Figure 10.42: South Korea video gaming market size ($bn), 2003-2009
Figure 10.43: South Korea internet and broadband penetration (connections per hundred population),2003-2013
Figure 10.44: South Korea mobile penetration (phones per hundred population), 2003-2013
Figure 10.45: Japan video gaming market size ($bn), 2003-2011
Figure 10.46: Japan internet and broadband penetration (connections per hundred population), 2003-2013
Figure 10.47: Japan mobile penetration (phones per hundred population), 2003-2013
Figure 10.48: Western Europe video gaming market size ($bn), 2003-2013*
Figure 10.49: The UK internet and broadband penetration (connections per hundred population),2003-2013
Figure 10.50: The UK mobile penetration (phones per hundred population), 2003-2013
Figure 10.51: France internet and broadband penetration (connections per hundred population),2003-2013
Figure 10.52: France mobile penetration (phones per hundred population), 2003-2013
Figure 10.53: Germany internet and broadband penetration (connections per hundred population),2003-2013
Figure 10.54: Germany mobile penetration (phones per hundred population), 2003-2013
Figure 10.55: India video gaming market size ($m), 2008-2012
Figure 10.56: India internet and broadband penetration (connections per hundred population), 2003-2013
Figure 10.57: India mobile penetration (phones per hundred population), 2003-2013
Figure 10.58: Brazil video gaming market size ($bn), 2005-2008
Figure 10.59: Brazil internet and broadband penetration (connections per hundred population), 2007-2013
Figure 10.60: Brazil mobile penetration (phones per hundred population), 2007-2013
Figure 10.61: Russia internet and broadband penetration (connections per hundred population),2003-2013
Figure 10.62: Russia mobile penetration (phones per hundred population), 2003-2013
List of Tables
Table 2.1: Global video gaming market size ($bn), 2003-2013
Table 2.2: Global video gaming market break-up by geographic region ($bn), 2008-2013
Table 2.3: Top 15 video games publishers, (2008)
Table 3.4: Top 10 console software publishers by global shipments, (H1 2009)
Table 3.5: Top 20 console games by global shipments (m), (H1 2009)
Table 3.6: Global console shipments (m), 2006-2013
Table 3.7: Console hardware shipments by console (m), (2006-2008)
Table 3.8: Global online console market size break-up ($bn), 2008-2013
Table 4.9: Worldwide internet users and penetration, 2004-2008
Table 4.10: Worldwide broadband users and penetration, 2004-2013
Table 5.11: Worldwide mobile subscribers and penetration, 2004-2008
Table 5.12: 3G share of mobile phone subscriptions and revenues (%), 2004-2013
Table 7.13: Casual gaming market size ($bn), 2005-2007
Table 7.14: UK breakdown of gamers and non-gamers by age (%), (2008)
Table 10.15: The US . Key video game publishing companies, (2008)
Table 10.16: China online gaming market size ($bn), 2003-2009
Table 10.17: China online gaming break-up ($bn), 2008-2009
Table 10.18: China . key video games publishers, (2008)
Table 10.19: South Korea video gaming market size ($bn), 2003-2009
Table 10.20: South Korea . key video games publishers, (2008)
Table 10.21: Japan video gaming market size ($bn), 2003-2011
Table 10.22: Japan . key video games publishers, (2008)
Table 10.23: Europe . Key video game publishing companies, (2008)
Table 10.24: Brazil video gaming market size ($bn), 2005-2008
Table 10.25: South East Asia key statistics (connections per hundred population), (2008-2013)
発刊日
2009/08/01
体裁
PDF / 137ページ
販売価格
2,875USD
発行
Business Insights Ltd.
備考
※ご請求は、お申込日のTTSレートで円換算し、消費税を加えた金額になります。
※本レポートは、英文です。PDF(電子媒体)での納品となります。
※本レポートは取り寄せとなりますので、申し込みからお届けまで、多少時間が掛かる場合がございます
関連カテゴリ
インターネット・通信インフラ・eビジネス / 携帯電話・PDA・モバイル / ホームネットワーク・情報家電・AV / デジタルコンテンツ・エンターテイメント
